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Crashtest1

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re: Raid Rules

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These rules are in addition to the Guild Rules Found here

As of 5.4 the current Raid/Team leader is Crashtest
Melee/Tank role leader: Crashtest
Healer role leader: Darkwhisper / Shenglong
Ranged Dps role leader: Novanta / Testjebird

Intro:
To ensure an effective and pleasant raid environment for all players involved, RoG uses a combination of Rules and Guidelines. A rule will have word Rule in front a Guideline the word Guideline.

General
1 Rule. The Raid leader has final call on everything, including when to deviate from a rule/guideline
2 Rule. There are no guaranteed spots in the active raid group on any given boss.
3 Guideline. RoG differentiate between Progression Raids/Fights and Farm Raids/Fights where a Progression Raid/Fight is a fight where the boss has yet to be killed or a repeat kill is considered by Raid leader to have significant obstacles. A farm Raid/Fight is a fight where a boss should die easily and sole purpose of the kill is to farm gear for players in need of it
4 Rule. RoG raids are not listed for in game signup as we by default expect all players wishing to be part of the guilds raid team to be online for every raid (Raid days times always listed in guild info in game). Rather guild uses an external system (Raid planner) which can be seen in web version only here (to edit and be added to the planner you must talk to the Raid/Team Leader).
This planner is where players on raid team, sign off for raids they wont be available for.

Team Setup:
1 Rule. To join the raid team a player must first talk to Raid Leader as well as possibly the associated Role group leader/assistant. Following this the player will go on trial for a period of up to 1 month.
2 Guideline: While the trial is not dependent of whether a main spot is available for that players role, the RL does take in to account role/class mix of the overall raid team.
3 Rule. During trial period the player is expected to be online for the full duration of all the guilds raids, whether they are on Bench or in active raid group. Alternatively to inform an officer prior to each raid if they are unable to be online.
4 Guideline: During the trial a player is evaluated by Raid leader and Role leader(s) in terms
a) Class performance; ability to maximize classes performance(rotation and cool-down usage) on each encounter
b) Mechanic performance; ability to avoid damage while doing maximum dps (if dps) and smart positioning
c) Team performance; Attitude (before, during and after raids), Attendance, ability to work as part of and improve performance of the entire team.
d) Tactical performance: Ability to prepare for a fight in terms of tactics, ability to provide input to tactics both in general and class specific.
e) Practical; interface, addons usage, quality of connection/pc. voice performance
5 Guideline. When a player passes trial (which may be extended by raid leader) the player will be offered a permanent spot on the raid team as follows;
a) If the player is able to fill in raid planner and it shows a planned attendance across the raid tier of minimum 80% and the player can always give minimum 24 hour notice prior to any absence the player will be offered main raider rank and one of the 30 main rank spots on the planner if such a spot is available for the players chosen role(s) and the addition of that class does not greatly imbalance the type and number of such a class in the main raid group (taken in to account general availability and raid suitability of this class).
b) If there is no main spot for the role(s) of the player at the moment and/or the player can't fulfill the attendance/notifications of a. Then the player will be offered a casual raider rank and spot to such a time as a spot opens up or players circumstances changes.

Loot:
RoG uses a loot council setup for all normal loot.
The council consist of permanent members including all officers and role leaders/assistants


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